
Adjusting the Cutscene Editor for Team Members
Work on the custom Cutscene Editor continued since last Dev Log. This time, the focus on the Cutscene Editor was making it as easy to use...

Development of the Disconomicon
Currently, our team is working on development of a showcase level for the game – which will be the second level of the overall...


The Complexity of Designing a Lovable Yet Slappable Character
Ever since the beginning, our team wanted to have a third-wheel character that the players would potentially hate and they would love to...