Creating a Wrapper For Disco is Dead!'s Game Experience
With Disco is Dead’s development moving towards the polishing and refinement stage, an area of focus for our team has become the...
Level Design: Making Waves
As far as level design for Disco Is Dead!, thus far I designed each level to have three waves and two moments, which I discussed in the...
Bring the Story To Life
Cutting Down the Script The game’s entire story ended up being 47 pages — which is way too long. Our story will be told through mainly...
Promotional Material
The promotional material is a key component to promoting and marketing our game on social media websites. In order to generate interest...
UX Design Focus For the New Year
For the first half of the capstone period, in my producer role, I focused my team to iron out general game design, mechanic and rule...
The Anthology of Touch Ups
Throughout the last few weeks, I have been fixing bugs, editing features of the game that received negative feedback from playtesters,...