UX Design and Cutscenes
User Experience As the art director and UX designer, I am responsible for creating a satisfying and pleasurable user experience through...
Designing the Tutorial
Over the last couple of months I’ve been working on my individual subject treatment on the topic of designing tutorial levels. Now that...
GDC Marketing and Showcase Exposure
Promoting at GDC Within the final month of development, it’s now marketing prime time. Through I Need Diverse Games, Dames Making Games...
The Push for Polish
For the past few weeks, the Disco is Dead group has been constantly aware of the most current and urgent matters that need to be...
Sound Design: The Unsung Hero of Game Design
When people analyze what makes a game feel satisfying, these are what’s normally brought up: game mechanics, art, economy balance, story,...
Creating a Wrapper For Disco is Dead!'s Game Experience
With Disco is Dead’s development moving towards the polishing and refinement stage, an area of focus for our team has become the...
Level Design: Making Waves
As far as level design for Disco Is Dead!, thus far I designed each level to have three waves and two moments, which I discussed in the...
Bring the Story To Life
Cutting Down the Script The game’s entire story ended up being 47 pages — which is way too long. Our story will be told through mainly...
Promotional Material
The promotional material is a key component to promoting and marketing our game on social media websites. In order to generate interest...
UX Design Focus For the New Year
For the first half of the capstone period, in my producer role, I focused my team to iron out general game design, mechanic and rule...