
Creating a Wrapper For Disco is Dead!'s Game Experience
With Disco is Dead’s development moving towards the polishing and refinement stage, an area of focus for our team has become the...

Development of the Disconomicon
Currently, our team is working on development of a showcase level for the game – which will be the second level of the overall...

Prototyping, Building on Mechanics and Design Tests
Since my previous Development Log, our team has made some major strides towards refining and developing the mechanics proposed and...


Design Goals and Ideation
The original Disco is Dead was a rhythm-based arcade game that was designed over a period of four days. It was simple, designed to...