
Bring the Story To Life
Cutting Down the Script The game’s entire story ended up being 47 pages — which is way too long. Our story will be told through mainly...


The Complexity of Designing a Lovable Yet Slappable Character
Ever since the beginning, our team wanted to have a third-wheel character that the players would potentially hate and they would love to...

Defining the Narrative's Theme, Story and Characters
Focusing on the Disco In the last few weeks, the narrative has been developing smoothly and is starting to solidify. Our team has decided...


Designing a Narrative For an Arcade Game
Let’s Revive This Bad Boy For my team’s capstone project, we will be continuing forth with our earlier sprint week prototype, Disco is...