

Character Designs
Concept Art It is detrimental that the designs captured the appropriate feel and tone of the game. However, my main dilemma with...


Custom Inspector for Cutscenes
An aspect of the game that the group wanted to explore was narrative; in order to tell a narrative, the group agreed that we’d use...

Defining the Narrative's Theme, Story and Characters
Focusing on the Disco In the last few weeks, the narrative has been developing smoothly and is starting to solidify. Our team has decided...


Playtest, Playtest, Playtest
Our Very First Playtesting Session A few weeks ago we were able to get some preliminary playtesting done with a couple of early...


UI for Arcade Gameplay
Taking a break from the controller design and previous topic of my last post, I have been focusing on screen layouts and placement of...

Prototyping, Building on Mechanics and Design Tests
Since my previous Development Log, our team has made some major strides towards refining and developing the mechanics proposed and...


Design Targets
Hello! This is my first post as Level Designer and Quality Assurance Lead for Hird Floop – my capstone group for the 2016/17 semester at...