Playtest, Playtest, Playtest
Our Very First Playtesting Session A few weeks ago we were able to get some preliminary playtesting done with a couple of early...
UI for Arcade Gameplay
Taking a break from the controller design and previous topic of my last post, I have been focusing on screen layouts and placement of...
Prototyping, Building on Mechanics and Design Tests
Since my previous Development Log, our team has made some major strides towards refining and developing the mechanics proposed and...
Design Targets
Hello! This is my first post as Level Designer and Quality Assurance Lead for Hird Floop – my capstone group for the 2016/17 semester at...
Designing a Narrative For an Arcade Game
Let’s Revive This Bad Boy For my team’s capstone project, we will be continuing forth with our earlier sprint week prototype, Disco is...
Starting Art Production
Overview When the sprint week challenge was announced in the summer of 2016, we began developing new game ideas. We had a number of...