Playtest, Playtest, Playtest
Our Very First Playtesting Session A few weeks ago we were able to get some preliminary playtesting done with a couple of early...
UI for Arcade Gameplay
Taking a break from the controller design and previous topic of my last post, I have been focusing on screen layouts and placement of...
Prototyping, Building on Mechanics and Design Tests
Since my previous Development Log, our team has made some major strides towards refining and developing the mechanics proposed and...
Design Targets
Hello! This is my first post as Level Designer and Quality Assurance Lead for Hird Floop – my capstone group for the 2016/17 semester at...
Designing a Narrative For an Arcade Game
Let’s Revive This Bad Boy For my team’s capstone project, we will be continuing forth with our earlier sprint week prototype, Disco is...
Starting Art Production
Overview When the sprint week challenge was announced in the summer of 2016, we began developing new game ideas. We had a number of...
Prototyping the Gameplay
Introduction to Game Disco is Dead: Slappy Seconds is the sequel to the Winner of the Summer 2016 Sprint Week Game: Disco is Dead. The...
Controller Design
Line Wobbler So, we continue through the pre-production and production phases of this capstone project. Thus far, Disco is Dead: Slappy...
Design Goals and Ideation
The original Disco is Dead was a rhythm-based arcade game that was designed over a period of four days. It was simple, designed to...