The Anthology of Touch Ups
Throughout the last few weeks, I have been fixing bugs, editing features of the game that received negative feedback from playtesters,...
Animations
As the week drew to a close, the team was hard at work developing the final finishing touches for our GDC application. One of which was...
Designing Arcade Runner Moments
Disco Is Dead! combines arcade runner gameplay with comic book style narrative cutscenes. After beginning development on both the arcade...
All at Once
Over the past few weeks, my focus has been equally on the controllers and the game UI. Some tasks have presented challenges that would...
Adjusting the Cutscene Editor for Team Members
Work on the custom Cutscene Editor continued since last Dev Log. This time, the focus on the Cutscene Editor was making it as easy to use...
Development of the Disconomicon
Currently, our team is working on development of a showcase level for the game – which will be the second level of the overall...
The Complexity of Designing a Lovable Yet Slappable Character
Ever since the beginning, our team wanted to have a third-wheel character that the players would potentially hate and they would love to...
Character Designs
Concept Art It is detrimental that the designs captured the appropriate feel and tone of the game. However, my main dilemma with...
Custom Inspector for Cutscenes
An aspect of the game that the group wanted to explore was narrative; in order to tell a narrative, the group agreed that we’d use...
Defining the Narrative's Theme, Story and Characters
Focusing on the Disco In the last few weeks, the narrative has been developing smoothly and is starting to solidify. Our team has decided...